What are the processes involved in the digital platformization of culture for young people?

Published on 09 February 2024

Summary

« Whereas teens used to be a marginal target for television, over the last ten years or so, the digital industries have been focusing on young people, teenagers and pre-teens, and competing mercilessly with them. Gaming platforms, social networking sites and streaming platforms (Facebook, Instagram, Snapchat, TikTok, Netflix, YouTube, jeuxvideo.com, Amazon, Steam, Twitch, Roblox, Discord, to name but a few) are developing techniques for capturing young people, easy-to-use interfaces and features that will interest, entertain and engage them. The YouTube, TikTok and Roblox platforms have even become a playground for very young influencers... »

Sophie Jehel, Valérie-Inés de la Ville and Nicolas Oliveri

Linked articles

What are the processes involved in the digital platformization of culture for young people?

« Whereas teens used to be a marginal target for television, over the last ten years or so, the digital industries have been focusing on young people, teenagers and pre-teens, and competing mercilessly with them. Gaming platforms, social networking sites and streaming platforms (Facebook, Instagram, Snapchat, TikTok, Netflix, YouTube, jeuxvideo.com, Amazon, Steam, Twitch, Roblox, Discord, to name but a few) are developing techniques for capturing young people, easy-to-use interfaces and features that will interest, entertain and engage them. The YouTube, TikTok and Roblox platforms have even become a playground for very young influencers... »

Sophie Jehel, Valérie-Inés de la Ville and Nicolas Oliveri